Hello, I'm currently a third-year PhD student in Computer Science at University
of Maryland, College Park, advised by Ming C. Lin.
My research goal is to develop novel algorithms for simulation and
rendering, by bridging classical geometric techniques and physically based modeling with
learning-based paradigms and neural representations. Applications include spatial
computing, AR/VR, and robotics.
I am interning on the Roblox Core AI team this summer. Previously, I interned at
Google GeoAR, and worked as an Applied Scientist at AWS. I received an MS
in Computer Science from NYU and a BA in Film Production
from USC School of Cinematic Arts.
Don't hesitate to reach out at gaoalexander [at] gmail dot com.
Jul 2023: Dynamic Mesh-Aware Radiance Fields is accepted to ICCV 2023.