Alexander Gao

CV  |  Google Scholar  |  Github

Hello, I'm currently a third-year PhD student in Computer Science at University of Maryland, College Park, advised by Ming C. Lin.

My research goal is to develop novel algorithms for simulation and rendering, by bridging classical geometric techniques and physically based modeling with learning-based paradigms and neural representations. Applications include spatial computing, AR/VR, and robotics.

I am interning on the Roblox Core AI team this summer. Previously, I interned at Google GeoAR, and worked as an Applied Scientist at AWS. I received an MS in Computer Science from NYU and a BA in Film Production from USC School of Cinematic Arts.

Don't hesitate to reach out at gaoalexander [at] gmail dot com.


Jul 2023:
   Dynamic Mesh-Aware Radiance Fields is accepted to ICCV 2023.

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Dynamic Mesh-Aware Radiance Fields
International Conference on Computer Vision (ICCV), 2023

Alexander Gao*, Yi-Ling Qiao*, Yiran Xu, Yue Feng, Jia-Bin Huang, Ming C. Lin

Paper / Code / Website

Learning Simultaneous Navigation and Construction in Grid Worlds
International Conference on Learning Representations (ICLR), 2023

Wenyu Han, Haoran Wu, Eisuke Hirota, Alexander Gao, Lerrel Pinto, Ludovic Righetti, and Chen Feng.

Paper / Code / Website

NeuPhysics: Editable Neural Geometry and Physics from Monocular Videos
Conference on Neural Information Processing Systems (NeurIPS), 2022

Alexander Gao*, Yi-Ling Qiao*, and Ming C. Lin.     

Paper / Code / Website

*Denotes equal contribution.

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